DiabloRL

DiabloRL is a 2010 roguelike adaptation of the original Diablo concept, created by Kornel Kisielewicz and translating the action-RPG atmosphere into turn-based ASCII dungeon crawling. Instead of clicking frantically through hordes of monsters, players move carefully through dangerous environments where every decision matters. Character progression, equipment, enemies, dungeon exploration, and permanent death all fit naturally into the roguelike formula. The result is an unusual meeting of two traditions: Diablo’s dark fantasy and loot-driven adventure combined with the unforgiving mechanics of classic roguelikes. It may lack the original game’s flashy effects, but when everything can kill you, imagination provides plenty of special effects.
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“This game was created in 7, yes SEVEN days. I used the new Valkyrie library that I created for GenRogue, and it realy proved capable of quickly creating a roguelike. The code is just 142KB of FreePascal code, not including the Valkyrie library.” - Kornel Kisielewicz

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