Zoomstar Megaracing Maximum

Nick Gregory’s Zoomstar Megaracing Maximum (2008) is exactly as over-the-top as the title suggests. It’s a neon-drenched indie racer with physics that don’t so much simulate reality as they laugh in its face. Expect wild tracks, ludicrous speed, and a constant sense that the game is about to explode under the weight of its own energy. It’s chaotic, it’s scrappy, and it feels like someone crammed every 90s arcade racing cliché into one small package. Not realistic, not polished, but undeniably fun if you just want to go very, very fast.
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“The time for fast racing and dangerous circuits. In this game you must race your hover car around the track for a set number of laps. The amount of laps you must do depends on which cup you are racing for. There are a total of 9 cups/challenges in the game. There are 6 tracks to race on and each cup/challenge provides slightly different rules ranging from the amount of laps you must do to the car you race in. Maybe even the track will be modified in the challenge.” - Nick Gregory

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