Don't take it personally, babe, it just ain't your story
Don't take it personally, babe, it just ain't your story is a 2011 interactive fiction game by Christine Love that turns the conventions of dating and visual novels into something considerably more complicated. Told through conversations and character interactions, it explores relationships, identity, and the uncomfortable reality that not every story revolves around the player. Love deliberately plays with familiar game mechanics and narrative expectations, creating an experience that feels both personal and strangely detached. The writing is the real star, with characters who feel more like people than convenient quest dispensers. It is thoughtful, witty, occasionally uncomfortable, and perhaps the perfect game for anyone who has ever assumed they were obviously the protagonist.
“Seven students, three endings, one eavesdropping teacher. A full length visual novel about the erosion of privacy, gay drama, young sexuality, and the perils of modern online life for a high school literature class. ” - Christine Love
Don't take it personally, babe, it just ain't your story Details
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Don't take it personally, babe, it just ain't your story
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