Computer, Open That Door!
Computer, Open That Door! is a tiny experimental game from Paul Lawitzki and Ralf Zimmer, built around a premise that is almost aggressively simple: there is a computer, there is a door, and apparently getting the computer to open it is going to be your problem. Its very existence is a reminder of how broad the definition of a “game” could be in the early experimental PC scene. Rather than delivering a conventional adventure with dozens of locations and characters, it focuses on interaction and the idea behind the title. It is the sort of obscure curiosity that makes browsing old freeware archives worthwhile: brief, strange and just eccentric enough to make you wonder what inspired someone to create it.
“During a space exploration mission the ship computer of the Starship Explorer gained consciousness. In order to avoid a system reset during the maintenance routines the computer conceived a plan to get rid of the ship's crew. Use the ship's systems wisely to kill one crew member at a time. But be careful: The crew will reset systems once they discover they are not working as intended. ” - Paul Lawitzki and Ralf Zimmer
Computer, Open That Door! Details
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Computer, Open That Door!
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